Denis Maniti's Personal Blog
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Personal Projects
TransitMTL
TransitMTL is a Montreal Public Transportation Windows Phone 7 application that retrieves the bus times for a given STM bus line or bus stop. Since the the STM data isn't open with APIs this app uses HTML parsing to scan the STM website and get the information from there.
This app incorporates:
- Retrieve by Stop Code
- Browse by Bus Lines/Bus Stops
- Save Bus/Stops to Favorites for easy viewing
- Localization (French and English)
Future updates will include:
- Closest Metro Station (based on GPS Location)
- Metro Line Status
- Full Planibus information
- More
Coal Raiders
Coal Raiders is a steampunk stylized real time strategy game developed by Christopher "Nico" Corsale, Kam Shing "Joe" Yip, Paul-Michel DeBlois and Denis Maniti. This game was developed for COMP 476 - Advanced Game Development. The focus of this class was to implement more advanced pathfinding and AI algorithms.
Our game incorporates:
- Custom 3D models
- Custom animations implemented programmatically
- All pathfinding uses A* on a tile-based waypoint map
- Squads use formation movement and slot positions
- Units use ray-casting for obstacle avoidance
- Each enemy has an individual AI that chooses who to attack
DartEm
DartEm is a simple arcade style dart game where the user uses their Windows Phone 7's touch screen to swipe darts towards a dartboard for points.
This game incorporates:
- Simple intuitive swipe controls to throw darts
- Custom graphics
- Music/Sound Effects
- Feature to import own pictures to throw at dartboard
- High Score Tracking
Download DartEm from Windows Phone Market Here:
US
,
Canada
(also available in all markets with Windows Phone 7 Marketplace access)
Downloads to date (24-4-2012): 1500+ downloads and counting
Arduino/Teensy Based Self-Parking and Autonomous Roaming Robot Car
This project was for the SOEN 422 - Embedded Systems and Software class at Concordia University. This project was done by Christopher "Nico" Corsale, Jean-Nelson Lawson and Denis Maniti. For this class project we were given carte blanche to plan and implement a robot programmed to do a specific task as well as navigate through randomly setup obstacle courses using Atmega based Arduino/Teensy hardware. Our car, in addition to autonomous navigation, was programmed with a self-parking algorithm.
Project Features:
- Self Parking Modes
- Appropriate Parking space evaluation
- Obstacle avoidance through IR Sensors
- Complete Autonomy from Human input
F.U.E.L.
F.U.E.L. is a game that was designed and implemented by Christopher "Nico" Corsale, Kam Shing "Joe" Yip, Paul-Michel DeBlois and Denis Maniti. This game was for the COMP 376 - Introduction to Game Development Course at Concordia University. The initial concept of the game was to have a DOTA style Multiplayer Online Battle Arena but it eventually morphed into a Third-Person Top down shoot-em-up action game. While this is quite a change we were quite happy with the results.
Our game incorporates:
- Custom 3D models
- Enemy pathfinding using A*
- Up to 4-player co-op multiplayer
- 4 Character classes each with unique skills and weapons.
- Place towers to defend captured generators
Dodge This!
Dodge This is a Windows Phone 7 Project made for the Great Canadian Appathon competition. This game was designed and implemented by Christopher "Nico" Corsale, Kam Shing "Joe" Yip, Joel Daignault and Denis Maniti where we were given the theme of "Sports" and only 48 hours to complete the game.
Our game incorporates:
- Swipe gesture to throw and dodge
- Custom graphics
- Music/Sound Effects
Android Space Invaders
Android Space Invaders was a Project for the COMP 371 - Computer Graphics class. It was developed and implemented by Salem Tanios, Steven Lanuzo and Denis Maniti. The focus of this class was the use of OpenGL and to get familiar with game development. The game is a spiritual remake of the classic space invaders but featuring the Android Mascot and various "fruit" based competitors.
Our game incorporates:
- Custom 3D models
- Full Gameplay and Levels
- Power Ups
- Simple POV visibility based AI
- Music/Sound Effects
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